ویرایش 2.1 شبیه ساز پرواز Prepar3d ارائه شد.این نسخه که بصورت وصله اصلاحی (Patch) ارائه شده است تمامی مشکلات و نواقص گزارش شده را بر طرف نموده و امکانات جدیدی را نیز اضافه می نماید.لیست زیر شامل تمامی این تغییرات می باشد:
Rendering, Performance, Backwards Compatibility, Weather and Clouds
Rendering Features Added
DirectX® 10 fallback hardware support for DisplayLink and other monitors
Dynamic shadows now can be enabled to render when you do not have tessellation (GPU Terrain) enabled
Further optimizations and enhancements to prevent microstutters that were reported
Further optimizations to the autogen and terrain paging system
Rendering/Performance Issues Resolved
Lessened the specular shine on terrain to help alleviate anti-aliasing on runways, roads and terrain
Fixed an issue where the HDR lighting feature could get into bad rendered states with extreme darkness
Lightened star and other reflections at night
Fixed an issue where Effect EffectParams didn’t turn off lights or effects
Fixed an issue where airport light beacons cast shadows
Fixed an issue where cloud and fog visibility was rendered at about half of what was set
Fixed an issue where terrain lighting and shadows could be in wrong direction
Fixed an issue where windsocks did not visibly change at all, always pointed North
Fixed a rendering issue where a white square was visible around the moon
Fixed an issue where boat wakes were not being rendered on certain AMD graphics cards
Fixed an issue where clouds could be seen through the horizon through thick fog
Fixed an issue where a black screen could occur with HDR Lighting feature enabled
Fixed an issue where a black screen could occur going in and out of fullscreen
Fixed a rendering issue where progressive taxi arrows were not rendering
Fixed a rendering issue where emissive objects were fogging inappropriately leaving artifacts on the sun and moon
Fixed an issue where the new dynamic shadows did not respect tiled textures
Fixed a large performance loss when main Prepar3D window did not have primary focus
Fixed a large performance loss when moving panel(s) to a second monitor
Resolved a few memory fragmentation issues
Additional Backwards Compatibility Features Implemented
Resolved a rendering issue where white boxes could be seen around Orbx FTX Global lights during the daytime
Resolved an issue where the Orbx FTX Global lights were not rendering along roads
Resolved an issue where Orbx FTX Global lights cast shadows
Resolved several legacy night apron/taxiway/runway approach lighting issues
Resolved an issue where custom photosceneries weren’t blending well with shorelines
Resolved an issue where light cone effects were rotating incorrectly about the z-axis
Resolved an issue where shadows and batches were rendering off on zero altitude batches
Weather and Cloud Issues Resolved
Fixed an issue where weather and cloud coverage issues with 7/8 in the UI not applying
Fixed an issue where cumulus type clouds received NO cloud bottoms from the cumulus01 bitmap
Fixed an issue where stratus and other clouds render at incorrect heights than what was set via the UI or SimConnect
Fixed an issue where only one texture from each cloud group was being used
Fixed an issue where during any WeatherSetObservation from SimConnect there was a “zero” altitude wind layer inserted at 75°C
Fixed an issue where in the basic weather UI, setting wind speed to none did not clear wind speed
Fixed an issue where rain and snow effects did not render across entire widescreen or multiple views
Fixed an issue where rain and snow effects did not render when moving locations within the same airport
Fixed an issue where temperature changes worked differently when set the same from SimConnect vs the in-simulation UI for non-GLOB observations
Controls
Additional Default Controller Profiles Added
Saitek X52
Saitek X52 Pro
Saitek Rudder Pedals
Saitek Cessna Rudder Pedals
Saitek Combat Rudder Pedals
Saitek Pro Flight TPM System
Saitek Pro Flight Cessna Yoke
Saitek Pro Flight Cessna Trim Wheel
Saitek Pro Flight Yoke
ThrustMaster T.160000M
ThrustMaster T.Flight Stick X
ThrustMaster T.Flight Hotas X
ThrustMaster Joystick – HOTAS Warthog
ThrustMaster Throttle – HOTAS Warthog
Redbird JAY Rudder Pedals
Wireless Controller (Playstation 4 Controller)
Controls Issues Resolved
Fixed an issue where joysticks could disconnect mid-flight on Windows 8
Fixed an issue where flights started with full throttle regardless of the vehicle’s throttle position
Fixed an issue where SimDirector control settings were not importing/exporting from the user interface
Fixed an issue where joysticks remapped for iSimObjects but the keyboard did not
Fixed an issue where imported control setting profiles got merged with existing settings instead of overwriting them
SimConnect and Software Development Kit (SDK)
Added Features
Added additional getters for new methods to the camera system
Bugs Resolved
Fixed an issue that prevented the included ExternalSim sample from working
Fixed an issue where the included Cabdir tool in the SDK was not working
Documentation Updates
The PDK Rendering documentation was overhauled and several examples were added
The SimDirector documentation was overhauled and several examples were added
Fixed an issue where ISimObjectAttachments.h was left out of the SDK
Made several clarifications to the weather documentation that was causing confusion
The Weapons documentation was clarified and updated and the weapons and targetting gauge was included as an SDK sample
SimConnect Issues Resolved
Fixed an issue where SimConnect value “ELECTRICAL MASTER BATTERY” cannot be written
Fixed an issue where SimConnect FlightLoad was not working with .fxml files
Professional Plus Bugs Resolved and Documentation Added
Resolved a crash when setting Health Points with an Int datatype
Fixed an issue where SimConnect exceptions where thrown when removing an AI Weapon entity
Fixed several rendering issues where attached weapons could render behind aircraft
The weapons documentation was clarified and updated
Include weapons and target gauge as an SDK sample
Updates to Included Air Vehicles
IRIS F-22
Internal stores added to the visual model. (AIM-9X, AIM-120C, GBU-31 and GBU-39)
Left and Right AIM-9 bays coded to be independent of each other. Now work on Exit 3 and 4
Right Afterburner flame effect now independent of the left afterburner
Elevator effectiveness reduced for more stable pitch authority
Roll effectiveness reduced for more stable roll authority
Increased airspeed overstress value to more realistic values
Various internal code changes made to on-board systems
Updated various audio elements
Dino Cattaneo F-35A
More responsive auto-pilot
New effects
New, more-detailed pilot
New textures
Addition of a 2-D panel
Additional Features, Crashes and Issues Resolved
Installer Optimizations
Resolved an issue where the installer would report that it could not write value to complete to key
Added Features
Reverse order of sorting on favorite and date/time on load flight screen
Scenario startup screen enhancements
Resolved Crashes Within Prepar3D
Resolved the reported ‘Pure Virtual Function Call’ crash with AI traffic enabled
Fixed several issues where the scenery library could be causing crashes
Fixed several instances where the flight planner was causing hard crashes
Fixed a crash caused by sending incorrect object names through SimConnect
Fixed a crash caused by running Prepar3D.exe with the -cfgdir command line option
Fixed a crash where addon aircraft with incorrect LUA code could cause a crash in select vehicle screen
Fixed a crash where virtual cockpit mip/mapping could cause crashes with vehicles that cannot re-initialize their gauges
Miscellaneous Issues Resolved
Fixed an issue where instruments could disappear when using multiple monitors
Resolved an issue where boat pitch could be rendered incorrectly
Resolved an issue where planes could bounce on runways
Resolved a memory leak with aircraft sounds not being freed if no sound devices are present
Resolved an issue where the Scenery Library allowed for duplicate folder entries
Resolved an issue where the Scenery Library had un-removable required=false scenery.cfg entries
Resolved UI rendering spacing and visibility issues in the fuel and payload UI screen
Resolved UI rendering spacing and visibility issues in the Facility UI screen
Resolved an issue where some graphic settings were not getting written out to profiles
Resolved an issue where sound settings and deviced selected did not save out to profiles
Resolved an issue where users could not hear DME (morse) ident sounds
Resolved and issue where weapon cameras would not go to static when the weapon detonates on impact
Resolved several texture.cfg spacing issues in included aircraft
Resolved an issue where clickspots in Virtual Cockpits weren’t working
Resolved an issue where under bathymetry dynamic water a user could switch from sub to aircraft and could end up in an infinite crash loop
Fixed a growing memory leak entering and exiting UI screens
PC Flight Simulation Geek Since 1998